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Subnautica below zero ps4 performance
Subnautica below zero ps4 performance





subnautica below zero ps4 performance

What challenges did you face porting or publishing the game on Nintendo Switch? It took time to build the experience in-house - and find the right third-party relationships - to help us get the game on all of the consoles. Unknown Worlds is a small, distributed company without a ton of console development expertise.

#SUBNAUTICA BELOW ZERO PS4 PERFORMANCE PC#

Subnautica started as a PC game and was developed largely in Early Access on Steam. What was the thinking behind the platform rollout of PC first then Xbox then PlayStation and now Switch? It was really a no-brainer, except for the fact that we just didn’t think it was technically possible for a long while. We also have many Switch fans on the team. : Why did you initially decide to give Subnautica a Switch port?ĭavid Kalina: In general, we want as many players to be able to experience our games as possible. This time, we spoke with Unknown Worlds Entertainment project lead David Kalina about the porting of Subnautica to the platform, alongside the release of its sequel, Subnautica: Below Zero. With all that in mind, welcome to our new Switching It Up series, where on a semi-regular basis, we will be interview developers and publishers about the rigorous process of porting games from mobile, competitor consoles or otherwise, to the Switch ecosystem. The same applies to the world of video games, as many developers launch their product on one specific market, only to find better success on another much further down the line. A film's premiere is vitally important to the project overall, but physical media sales and streaming rights can sometimes save it from the brink. One of the many great things about media is that it can sometimes take on a second life.







Subnautica below zero ps4 performance